
If you reach the end before you hit a certain death tally, you’ll earn a clear gem. There’ll be an incentive to conquer every level in as few lives as possible. Although you’ll have infinite lives, the game will count how many times Crash dies in each stage. The new Modern mode presents a different, perhaps more forgiving challenge. However, when your lives run out, it’s game over and you’ll lose progress. There’s the familiar-sounding Retro mode, in which you start out with a limited number of lives and can earn more by collecting a 1-up or 100 Wumpa Fruit. One of the other ways in which Toys For Bob is modernizing Crash is with a second central game mode.

There are some other playable characters as well - if you watch the trailer with a close eye, you’ll spot that Neo Cortex is one of ‘em.
#CRASH BANDICOOT 4 N TROPY ZIP#
That’s not all though, as Crash and Coco can zip through levels on rails, run along walls and use swinging ropes. Details about the other two masks will be revealed later. The Gravity Mask does what it says on the label too, as you’ll be able to hop up to roofs and walk on the underside of platforms. So, the game’s quite literally about time.

With the Time Mask, they’ll be able to slow the action just enough to allow them to navigate otherwise impassable obstacles or detonate a deadly Nitro box and leap away before the explosion kills them. The four Quantum Masks you seek throughout the game bestow more powers upon Crash and Coco. You can expect plenty of other new mechanics to play around with. “Not only are we trying to preserve what that Crash feel is, there’s a lot of improvements that we want to add in terms of his timing, and precision in how things are telegraphed and how it communicates that to the player,” he added. For one thing, Crash 4 uses Unreal rather than Vicarious’ own Alchemy Engine, and it’s “built from the ground up for a new game,” Yan said. Toys For Bob had a relatively blank slate, however. Vicarious Visions, the developer behind the remake, actually made the games even more difficult than the already-tough originals by updating the jumping mechanics and collision detection. Sane Trilogy was that the platforming often felt unfair. One of the main issues some people (including this writer) had with the N. That’s something that we want to carry forward in making this a true sequel coming off of the first three games.” “When you play through some of these levels and start to understand that rhythm, you can get into a state of flow. “When we think about the stream of hazards and platforms that come your way, it’s almost rhythmic in nature,” Yan said. But Toys For Bob wanted to ensure tight, challenging platforming was at the heart of the Crash 4 gameplay.

“Some of the sequels explored different directions for Crash,” such as a greater focus on combat and exploration. “What really sets Crash apart in his gameplay is the classic precision platforming,” Yan said. Most of the Crash hallmarks are present, including crates strewn across each course, imaginative level settings and boss battles - one of them appears to take a bit of inspiration from Guitar Hero.īeyond the broader familiarity of the first three games, the decision to make Crash 4 a direct sequel to those is largely about going back to the series’ core - platforming - and re-energizing that for modern audiences. It’s packed with vibrant, sharp visuals but that instantly recognizable Crash Bandicoot DNA is everywhere, from the marsupials themselves to dinosaur chase sequences. The first trailer inspires confidence that the developer is on the right track.
